Introduction
I’m Kevin, an independent game developer working on my game and passion project Eniko: Ghosts Of Grace. Have a look around!
The great Fenrir Wars lay in the past but in Belrynna, the heroics of the war’s Champions is celebrated zealously in the Arena. Livia is a promising young Warrior training at Zigmond Academy. Gusty but ambitious, she will both have to fight the mighty Fenrir in the Arena and deal with the political games outside the Arena. Will Livia be able to climb the ranks and become a champion of the Arena? After a fateful encounter, everything she believes in will be put to the test.
Eniko: Ghosts Of Grace is a story-rich action adventure rpg that pays hommage to jrpg games and 90’s gaming through it’s unique retro 2.5D pixel art look, but is bold and refreshing enough to carve it’s own path. Join Livia on her adventure through a tale that explores what it means to be family, betrayal versus loyalty and the long-term effects of indoctrination and a brutal war on society.
Features
Run, jump and use tools to explore this unique 3D world with a retro pixel look
Action Battle System that combines the best of 90’s and modern action RPG’s
Test your skill against fearsome enemies in the Arena and climb the rankings
Discover vibrant lively cities and villages through sidequests and hidden areas
Use tools to manipulate your surroundings and solve puzzles
Intricate License System and Blacksmith System to improve your stats
News Blog
Devlog 6: Why I think you should play my indie rpg – defining the Unique Selling Points of my game
As I'm preparing the Steam page for Eniko: Ghosts of Grace for launch and sharing the game on more forums and platforms, it forced [...]
Devlog 5: Four things I learned while developing my indie rpg game
Since I first started working on Eniko: Ghosts of Grace almost two years ago now, I have learned some valuable lessons about game development [...]
Devlog 4: First Gameplay Video released
Good news! I have released a first Gameplay video today and started sharing it on social media and all kinds of forums and websites. [...]
Devlog 3: New screenshots and road towards a demo release
Hey everyone, I have been mainly been keeping everyone up to date through social media, but it's time for another update for Itch.io as [...]
Stay Up To Date
Follow my project on your favorite social media to stay up to date about the game and it’s development!